Hoshimi Saya is a virtual YouTuber that I created for someone in late December 2020. I am the sole creator of
the entire project from design to modeling, texturing, rigging, body and facial motion capture setup, materials and
shaders in Unreal Engine and the entire blueprint system that allow for realtime:
- Camera switching on demand
- Changing the focus of each camera to add depth of field when desired
- Enabling and disabling various advanced facial deformations
- Creation and activation of 3D props when interacted with
- Launching and stopping predefined sequences
- Controlling Saya’s pet bird with its own set of motions.
Since Saya’s streams happened multiple times per week and to cope with demand, most works were made within
very limited time. Please see the videos below or follow the following link for her channel:
https://www.youtube.com/c/hoshimisayachannel
https://youtu.be/mvFas-6lB9k https://youtu.be/UeErthOT23I